
Removed use of io.getEnv so mod loads on 1.93 Removed system for loading autocheat.txt since io.open no longer works PR11: Fixed 'x' hotkey for horse dismount and calling dog. System.ExecuteCommand("cheat_set_regen enable:true state:stamina amount:10")

System.ExecuteCommand("cheat_set_bow_reticle enable:true") System.ExecuteCommand("cheat_eval cheat:logSetLevel(cheat.g_cheat_log_level_debug)") These are the 3 commands are have in my a for testing: The data.pak file is a ZIP file so just edit the file from inside the zip. This file is loaded and executed by Cheat mod when a level loads not when the game loads. Since some cheats are temporary (they don't survive game restart) you can add cheat commands to "Scripts\a" inside Mods\Cheat\Data\data.pak. You can see the arguments to a command by running the command with a single ? argument.įor example run "cheat_set_regen ?" to see usage instructions for that command. Type cheat and press tab (not enter) to see the list of commands. Press the tilde (~) key to open the console. Press the tilde (~) key and use the Page-Up key to scroll the console up. If you installed the mod correctly it will print out the mod name and current version in the console when the main menu loads. Steamapps\common\KingdomComeDeliverance\Mods\Cheat\Data\data.pak Steamapps\common\KingdomComeDeliverance\Mods\Cheat\Data Steamapps\common\KingdomComeDeliverance\Mods\Cheat\mod.manifest Steamapps\common\KingdomComeDeliverance\Mods\Cheat Steamapps\common\KingdomComeDeliverance\Mods You MUST ensure you have this folder structure after unzipping the mod:
#KINGDOM COME DELIVERANCE CHEATS INVISIBLE HOW TO#
See screenshot on how to add -devmode in Steam.Ĭreate a Mods folder and then unzip the mod into it. This is not required but if you want console tab completion run the game with -devmode.
